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- global i
-
- on startMovie
- set mycursor to [1, 2]
- set the cursor of sprite 11 to mycursor
- set the cursor of sprite 12 to mycursor
- repeat with i = 14 to 18
- set the cursor of sprite i to mycursor
- end repeat
- set volset to the soundLevel
- if the soundEnabled = 0 then
- set the soundEnabled to 1
- end if
- end
-
- on doexit
- sound stop 1
- go("M3", "@::JMACMENU")
- end
-
- on crtopen
- puppetSprite(6, 1)
- repeat while the stillDown
- set the memberNum of sprite 6 to 11
- updateStage()
- end repeat
- set the memberNum of sprite 6 to 10
- updateStage()
- puppetSprite(6, 0)
- end
-
- on crtclose
- puppetSprite(7, 1)
- repeat while the stillDown
- set the memberNum of sprite 7 to 13
- updateStage()
- end repeat
- set the memberNum of sprite 7 to 12
- updateStage()
- puppetSprite(7, 0)
- end
-
- on crtback
- puppetSprite(22, 1)
- repeat while the stillDown
- set the memberNum of sprite 22 to 26
- updateStage()
- end repeat
- set the memberNum of sprite 22 to 25
- updateStage()
- puppetSprite(22, 0)
- puppetSprite(1, 0)
- end
-
- on crtzoomin
- puppetSprite(21, 1)
- repeat while the stillDown
- set the memberNum of sprite 21 to 28
- updateStage()
- end repeat
- set the memberNum of sprite 21 to 27
- updateStage()
- puppetSprite(21, 0)
- end
-
- on crtzoomout
- puppetSprite(21, 1)
- repeat while the stillDown
- set the memberNum of sprite 21 to 30
- updateStage()
- end repeat
- set the memberNum of sprite 21 to 29
- updateStage()
- puppetSprite(21, 0)
- puppetSprite(1, 0)
- end
-
- on crtreiyer
- puppetSprite(20, 1)
- repeat while the stillDown
- set the memberNum of sprite 20 to 32
- updateStage()
- end repeat
- set the memberNum of sprite 20 to 31
- updateStage()
- puppetSprite(20, 0)
- end
-
- on crtg1
- puppetSprite(3, 1)
- repeat while the stillDown
- set the memberNum of sprite 3 to 17
- updateStage()
- end repeat
- set the memberNum of sprite 3 to 16
- updateStage()
- puppetSprite(3, 0)
- end
-
- on crtg2
- puppetSprite(2, 1)
- repeat while the stillDown
- set the memberNum of sprite 2 to 15
- updateStage()
- end repeat
- set the memberNum of sprite 2 to 14
- updateStage()
- puppetSprite(2, 0)
- end
-
- on crtclose2
- puppetSprite(22, 1)
- repeat while the stillDown
- set the memberNum of sprite 22 to 19
- updateStage()
- end repeat
- set the memberNum of sprite 22 to 18
- updateStage()
- puppetSprite(22, 0)
- end
-